Dreams – PlayStation 4 game designer from the studio Media Molecule. He did not become very successful, but gathered a devoted base of fans at the expense of his unusual features. And now a rumor has gone, as if Dreams new versions should have appeared, but they were canceled at the last moment.
This was told by Datayer and insider Lance McDonald (Lance McDonald). According to him, he has a friend who worked in Media Molecule. This is what the source says:
Some put forward the assumption that Dreams ported to the PC together with NIXXES -The game was noticed in the promo-video studio. In addition, back in 2020, on the plans to transfer Dreams on PC reported by Eurogamer.
Perhaps new versions were canceled not only due to dismissal in Media Molecule, but also because of the support stop: on September 1, 2023, the developers officially stopped releasing updates for Dreams.
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Dreams
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M-Daaaa. Well, if Sonya has an https://casino-betti.co.uk exclusive, which is simply obliged to be ported on a PC, then this is Dreams. Very, very sorry.
It is a pity, of course, that all sorts of cool and experimental things remain locked on PS4 (
Damn if I released on a PC, there would be people who could create cool games. Well, Sonya robbed herself if Sonya proposed a method of monitization for creative players, we would have a new Roblox.
I remember how a dude made a girl Folaut 4 on Drisa.
Not only experiments, but also good blockbusters of his years, such as Infamous SS, or something more niche, like The Last Guardian, about games to PS4, I generally am silent.
But on the PC there was a chance that the game would open even more.
In general, making Dreams for Sonya was originally a bad idea. Yes, Sony, most likely, gave a lot of money to develop, but then she does not cost anything to close the project failure for herself. In addition, it seems to me that it was precisely because of Sonya that MM could not screw normal imports/export, as Sony wanted to protect her ecosystem and avoid potential lasails for hacking.
Sony, of course, can be blamed, but she did everything she could. She suffered a long development of the engine and even gave her a place at the presentations, only the people still did not understand anything and then just forgot. Plus, Sonya gave a green light of development awaiting something similar to the LBP, where the sale of costumes with various collaborations supported the pocket of publishers for almost a decade. And then Dreams came out, to which it is not clear at all how to screw additional DLCs, because everything can do everything, so it also requires moderation and support of servers.
And, let’s think about who exactly is buying PlayStation now and what games they attract Sonya herself? Almost all the eczes of the curves now look maximally cinematic, and the characters look like they could play eminent actors on the big screen. Now the audience of Sonya is consumers that blockbusters are accustomed to consume, and they are unlikely to interest amateur projects from Vasyan from grade 8, how many “souls” and “efforts” he would not put into his project.
All creative people are now going to the PC, for there is all the software for both creativity and full -fledged professional activity. Digital art, a musical composition, writing texts and developing games – all this is precisely on a PC (and tablets, but what really exists from this besides the iPad). So, in the place of mm, I would not do this project for Sonya, but I would simply do the project initially for a PC as an independent project. And MM has a huge audience from their previous games, so they can support the project using crowdfunding. Yes, and this would allow not only to add import/export functions to the project, but also to make dreams as separate programs that can then be fumbled on your favorite sites through a packaging eczeshnik and even earn on them through sale in Steam/Boys. Well, yes, there could be a probability of the appearance of fan plugins and mods that expand the possibilities of tools.
In general, I hope that the dismissed employees will then gather in the new studio and recreate the developments and create an analogue of Dreams, since he occupied a rather necessary and empty niche between amateur sketches on paper and a blender. Dreams was a certain starting platform for the implementation of its ideas and checking them for performance. Yes, Blander, Anril and Gadot now allows you to easily develop your own game if you already have a ready -made idea, but Dreams allowed to be realized in the craft that you did not even think about earlier. Before Dreams, I did not think at all that I would engage in 3D modeling; But here he is, I master the blender and follow the observance of the topology and the original image of the character. He could have developed his own shooter if his design would not be tied to control through the gyroscope of the gamepad, and on PC it would be an ordinary jumper.
In short, it is a pity that Dreams bent, but if you look at the situation sensibly, it just could not have happened differently. Mm was too hung up with Sonya’s mercy, not realizing that the publisher needs exactly a product for earning, and not a tool for free and simple self -realization.
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