A week later, HELLDIVERS 2 will acquire a new set of premium merits called "Snake-Commandos". After that, the speed of the “Batlpasses” will be reduced, and their filling will be reviewed.
Let’s start with changes. Firstly, developers from Arrowhead They want to devote more time to the content so that, for example, the same designs do not turn out to be half -dry. Therefore, premium military merits will come out less often. Secondly, the principle of selection of positions for future sets will be updated-this will free up a place for other types of objects and better types of weapons and armor.
This decision will protect us from thoughtless adding a little by little, which is why unused guns or uninteresting armor could appear in the game. It’s time to focus on quality instead of quantity.
From the message Arrowhead
In the Snake-Commandos set, experts tried to withstand a single topic so that all its contents were closely connected with the jungle. “As for me, this is our most powerful set at the current moment, in which hellish paratroopers are equipped from head to toe”, -emphasized the community manager Katherine Baskin (Katherine Baskin).
The following content includes the following content:
AR-23A Liberator Carbine in a shortened form factor with higher return, but improved ease of use. This gun will show itself well at small distances.
SG-22 Bushwhacker shotgun with two firing modes, including the one that shoots immediately with three charges.
Armor PH-9 Predator, inspired by the “Comandos veteran, who restrained the swarm of the Terminids with the help of a machine gun, a pocket knife and an orbital laser”.
Armor PH-202 Twigsnapper. This and the previous shell have a passive property that increases damage near and improves weapon handling.
Strengthening Experimental Infusion, which gives a bonus to Steamm – they will begin to raise the speed of movement for a short time, as well as reduce the resulting damage.
The collection "Snake-Commandos" will be written in HELLDIVERS 2 Already on June 13.
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HELLDIVERS II
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Where is my raincoat with https://seven-casino-uk.net/ Steam ratings?
SG-22 Bushwhacker shotgun with two firing modes, including the one that shoots immediately with three charges.
So the game is already 4 months old. This is not a lot, but during this time people have already tested all the available content and just played enough. They will introduce the Illuminati – the people will begin to return until they try the whole new Illuminite content
If "Sonya killed online xD2", then the online schedule would sag by the same reviews in Steam. Only now he is not. The online schedule is smoothly reduced throughout the entire time since its peak on February 19. Bukovka “a” celebrated the day when the nomine binding was rejected. Well, how is it – abruptly online has sagged since then?
And also what 20k are we talking about? Online: 50k people a day at a peak, and 30-35k on average.
Something I don’t believe the figure 20k. The planets write the number of paratroopers present on it. And on the global order related to about 55-57k. Morse, over there, the screen from Steamdb took off.
And it is natural that online will not always stay on 250k. HELLDIVERS 2 has not so much variety for this. People are just playing it into it.
Again the witnesses "Game is dead" came. Indeed, of course, online more than 30k players (that according to the Coope Games, this is still a very large online with which Leftach 2 and Paydey 2 compete at the level) and still active support of the game precisely indicate that the game has died. Her God is not even funny to read this.
exactly 20k? maybe not 20k?
And what is the Space Marine 2 can replace Helldavers? It seems to me there is a maximum set of PVE of missions, well, there will be 10 pieces, but you don’t need to re -re -rack them 100 times
In general, I don’t care about the Batlpass, it is at times more interesting whether the full rebalass of the weapon will be the full of the rebalance, otherwise you can’t find the necessary rare resources on the high levels of difficulties at high levels of difficulties. With their nerfs of all the good weapons, they made the game boring and boring.
The funny thing is that not Nerf played here, but the rebalass of the opponents spavna. I remember how in the first weeks of 7 difficulties the evacuation almost completely teemed with beetles, and now most often you can fight back and not let beetles into the pelican without any problems. Because of Nerf, people stopped using the rail, yes, but only after the rebalass it became possible to play normally. On the evacuation of staff, the number of enemies is still inadequate, but my friends and I have just come to terms and miss such missions)
Again, the vicious Sonya personally Arrouhaedam switched to porridge and sabotages them. They made “beautiful” Muvas, but specifically for the shift of the CEO, the founder of the studio drowned in order to more actively communicate with the community and correct the release of updates and the approach to the balance sheet. As they say, "I heard somewhere from the grandmother, but I did not study the question itself". Well, I and my pack, we laugh at your statements about a non -working stealth, when we are against the machines at 9ki only by quiet and work (and successfully).
It’s good to stuff, the game is 4 months and it has already been stuffed more content from the moment of the release than most others do in the year. After 109 hours, I just have to undergo surgery with my friends in the evening with my friends, to neighing and go to sleep. If you don’t get a fan, then you have already played enough.
Yes, what Sony has shifted Pilesteda? Erroweda independent company, Sony did nothing there and did not put anyone. Pilested himself offered this position to a dude from a paradox. And he did, including for that (in any case, he said so) in order to actively interact with the community. Sonya is not saints, but here they are to be guilty? If Sonya had an impact on the leadership, they would not allow development, which violated the initial terms as much as 5 years.
Errowedov has a not huge team in order to stably draw guns and move the story and bugs the story. They made the game for 8 years, and you want them to dump you a million guns in half a year as in Borderlands? It is logical that they cooled the PSU, since, firstly, they can’t attract players alone, you need to cut content according to the type of Illuminati, because it is the battles with new enemies that make the players come back. Secondly, you need to smoothly proceed to customization that the players ask, so the current PSU contains skins. Guns are now enough for every taste and play style. Then there will be skins on ships and interior decoration, it is obvious.
What budget was cut off by Sony? Especially after the release? I repeat, independent errowed, the publisher is not equal to the owner, they do not allocate budgets (after the release), they share profit from the sale. The paratroopers were sold by a circulation of 12 million copies, this is a pancake almost half a ladles of bucks, even if half of it is taken away by greedy Sony, and half of it is a dahrena for business partnership, Errowed has enough money to cut another Helldavers after 8 years. You have too much “I think I’m sure I don’t think it will be” not based on any data.
Well, a claim too sucked from a finger, for a person who receives a fan. To begin with, even in the news it is indicated that the armor increases damage near, not close combat, which I understood how to allow up to 10m at a distance, and not from a fist. So shotgun here fit.
About stealth, too, you need an eye in Oblivion with the inscription “You are noticed” so that you understand when the stealth works and when not? Well, the patrol turned sharply, Shit Heppens, you are a hellish paratrooper-the elite of a super-earth, adapt or die in battle.
And why a one -time knife? If he will be in the slot grenade, but in a different way where it is, then you have 4-6 knives depending on the armor. And if you have a pistol grenade launcher, you can take knives why not? And if they can also be selected from corpses, then IMBA generally. We still know nothing but the name, and you have already christened them with useless.
Sony’s meaning to crush the chicken out of envy, which brought her just platinum eggs? And where is infa about the cutting of financing? There is no envy here, Sonya does not know anything about the PC market and community, and therefore make such stupid mistakes. These are like me (consolers) we obey and obey any of their sudden mental disorders, but PC players are much more freedom -loving, chtoli. And no jackets, all the more consumer slaves, they do not decree. Dumb managers – OK, it happens, but the rest is more like a stuffing than facts.
For 4 months, 5 new stratagems, 16 guns, 4 grenades and amplifier, 6 modules for the ship were added. Where are you in a hurry? They add new content almost in the same way as on NTV new series about cops are shot.
And bonus on armor, increasing damage in close combat! For a game in which there is no full -fledged mechanics!
Shotguns so close weapons. And stealth there somehow, but it works. On YouTube is full of vidos, as in Solo on stealth there are missions.
But seriously, why does this game seriously? Everything is done there for the fan. Knives were added exclusively for super idiotic Frendley Faer.
KS carries away without fractions at all.
You really compared these two games?
Well, again the dushnina begins. Maybe I’m just an optimist, and I came out both a quasar, a new broken grenade launcher, two new furs, and a fiery grenade with a crossbow, a sickle and an electric shotgun. Here I have enough for 4 months. Not to mention new flying beetles and robots with steps. The industry is going to her somewhere in the wrong place, but apparently the players are not behind it, since everything is not enough for them and everything is wrong.
Say thanks to the translation of Stopheim, because the original news clearly says about the close battle:
Both Armors in this Warbond Feature the Peak Physique Passive, Which Imprings Melee Damage and Weapon Handling
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